RUST METRICSFlight deck · live data
Data live Servers11,891 Players103,453 Populated4,007 Fresh wipes 3 h409 Scan5 min
‹ All servers135.148.15.189:28942
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 135.148.15.189:28942 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 9 18 26 35 PAX 0 /35

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 239 SERVER FPS

Server fps

48 h low 216 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 7,993 ×1000

Entities

48 h range 5,996–8,241 · memory 2,171 MB
1239 ET SINCE RESTART 5D 12H

Uptime

5 days 12 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,289top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory2,171MBat the last reading
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does A Shockbyte Rust Server wipe?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 21 hours ago.

Tag meanings

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp35 (Max players): 35 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #15,289 on seven-day player hours, top 69% of all ranked servers.

What is the population on A Shockbyte Rust Server?

Current headcount on A Shockbyte Rust Server: 0 players, 35 slots available. A seven-day average of 0 players is the reading.

Operator and location

What location is A Shockbyte Rust Server hosted in?

Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 135.148.15.189:28942.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for A Shockbyte Rust Server?

Over the last 48 hours the average was 236 server fps; the floor was 216. Reading: 8,241 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,728 MB. Expect lag when fps falls and entities climb.

Is A Shockbyte Rust Server up, and how often does it stay up?

A Shockbyte Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.

Rules and settings

How is A Shockbyte Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for A Shockbyte Rust Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on A Shockbyte Rust Server?

From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 135.148.15.189:28942. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp35,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp35
Max players 35 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.