Sloth's Private Rust Server
Online 135.148.15.13:28015 checked 7m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 76 · below 20 is lag, below 10 is badEntities
48 h range 49,057–55,903 · memory 3,951 MBUptime
1 days 3 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 122/100
- 53/225
- 13/700
- 3/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
When does Sloth's Private Rust Server wipe?
Its rhythm cannot be told from the wipes of Sloth's Private Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 6 hours ago.
Lists and filters
Which tags does Sloth's Private Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Sloth's Private Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Sloth's Private Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, Sloth's Private Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Sloth's Private Rust Server hold among Rust servers?
Player hours over seven days put Sloth's Private Rust Server at #5,680, in the top 26% of all ranked servers.
How full does Sloth's Private Rust Server get?
0 of 40 slots are filled on Sloth's Private Rust Server right now. Check: players over seven days. Average 0, peak 3. The last 48 hours peaked at 23:00 UTC, averaging 2 players at that hour.
Operator and location
Where does Sloth's Private Rust Server sit?
No region comes from Sloth's Private Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 135.148.15.13:28015.
What Rust version is Sloth's Private Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build Sloth's Private Rust Server runs. Matching protocol is required to join. Let Steam update your game.
How does Sloth's Private Rust Server perform?
Over the last 48 hours the average was 197 server fps; the floor was 76. Check: entities. The peak was 55,903, counting buildings, deployables and the rest of the world. Memory peak: 3,951 MB. Expect lag when fps falls and entities climb.
What is the uptime on Sloth's Private Rust Server, and is it online?
Check: connection. Sloth's Private Rust Server is online at this moment. By its reported uptime, the last restart was roughly 27 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Sloth's Private Rust Server?
Check: gather rate. The name Sloth's Private Rust Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Sloth's Private Rust Server?
Size 3,000 and seed 2146460345: the game generates the procedural map on Sloth's Private Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Sloth's Private Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 135.148.15.13:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/HG5PmRCXd3.