Slushi's World
Online 135.148.15.130:25381 checked 9m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 218 · below 20 is lag, below 10 is badEntities
48 h range 6,981–9,296 · memory 2,445 MBUptime
6 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 01:33 UTC12d ago | 1 | – | running | 0 |
| Sat 3 Oct, 21:36 UTC26d ago | 1 | halved by day 2 | 13.2 days | 0 |
| Sat 26 Sep, 19:36 UTC33d ago | 1 | halved by day 1 | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 130/100
- 63/225
- 20/700
- 60/700
- 256/310
Quick answers
from the figures on this pageReset cycle
What happens on Slushi's World when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1.5 when it didn't.
How often does Slushi's World wipe, and when?
No next wipe can be predicted for Slushi's World, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 21 hours ago.
Tags
How should you read the tags on Slushi's World?
Tags published by Slushi's World, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp16 (Max players): Slots: 16; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Slushi's World appear in Rust Metrics lists and filters?
On Rust Metrics, Slushi's World sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Slushi's World sit in the rankings?
Ranking for Slushi's World: #15,290 on seven-day player hours, top 69% of all ranked servers.
How full does Slushi's World get?
Current headcount on Slushi's World: 0 players, 16 slots available. Seven-day reading: 0 players on average.
Server
Where does Slushi's World sit?
No region tag on Slushi's World. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 135.148.15.130:25381.
What Rust version is Slushi's World on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Slushi's World. Matching protocol is required to join. Let Steam update your game.
Is performance on Slushi's World within range?
Over the last 48 hours the average was 238 server fps; the floor was 218. Check: entities. The peak was 9,296, counting buildings, deployables and the rest of the world. Memory peak: 2,990 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Slushi's World, and is it online now?
Reading: online. Slushi's World answers right now. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on Slushi's World?
Check: gather rate. The name Slushi's World does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Slushi's World?
From seed 151, the game generates the procedural map on Slushi's World. Its size is 1,499. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Slushi's World?
Press F1 in Rust and enter client.connect 135.148.15.130:25381. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.