[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 8m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 1,030–1,154 · memory 1,363 MBUptime
0 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC5h ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC7d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC7d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC16d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC17d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC22d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC31d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC32d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC36d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC37d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC37d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC38d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC39d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/200
- 30/50
- 55/400
- 0/250
- 9/100
- 315/350
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
An average of 3 players came at the busiest on its recent wipes. 30 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2.5 when it didn't.
How often does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe, and when?
No next wipe can be predicted for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 hours ago the current world was made.
Tags
Which tags does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America from [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit in the rankings?
Top 25% of all ranked servers: [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes takes #5,459 on seven-day player hours and #914 in North America.
How full does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes get?
Current headcount on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: 2 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 4. Check: 48-hour peak. 02:00 UTC, 4 players on average.
Operator and location
What location is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hosted in?
Reading: location. The NA tag puts [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 135.148.136.218:28215.
What Rust version is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on?
Rust network protocol 2635 and build 168909 on Linux is the build [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Over the last 48 hours the average was 109 server fps; the floor was 90. Check: entities. The peak was 1,154, counting buildings, deployables and the rest of the world. Memory peak: 1,549 MB. Expect lag when fps falls and entities climb.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes up, and how often does it stay up?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes reports online. Status: normal. Reading: uptime. About 51 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 93 of 168 hours, or 55%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes enforce, and what are its settings?
Check: gather rate. The name [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes does not state one. 8 players per group, the default value. The mode is minigames & battle royale. Note the following: parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Size 3,000 and seed 1337: the game generates the procedural map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
To join: start Rust, press F1 and type client.connect 135.148.136.218:28215. Or press Launch Rust here and Steam opens the game and connects you. https://ISL.GG is where its website sits.
