WZ's Island
Online NA 135.148.136.193:60408 checked 10m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 100 · below 20 is lag, below 10 is badEntities
48 h range 121,000–124,095 · memory 4,581 MBUptime
2 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 01:50 UTC5d ago | 0 | – | running | 0 |
| Mon 12 Oct, 21:05 UTC16d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 12 Oct, 00:45 UTC17d ago | 1 | – | 0.8 days | 0 |
| Sat 26 Sep, 16:55 UTC32d ago | 1 | halved by day 1 | 15.3 days | 0 |
| Sat 26 Sep, 01:13 UTC33d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/175
- 4/90
- 5/1000
- 1/15
- 1/50
- 4/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on WZ's Island?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does WZ's Island wipe, and when?
Once a month WZ's Island wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 5 days 9 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on WZ's Island?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): North America is the browser category it sits in from WZ's Island. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show WZ's Island?
Rust Metrics lists featuring WZ's Island: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Player count
What position does WZ's Island hold among Rust servers?
Top 69% of all ranked servers: WZ's Island takes #15,323 on seven-day player hours and #1,507 in North America.
How full does WZ's Island get?
0 of 100 slots are filled on WZ's Island right now. A seven-day average of 0 players is the reading.
Server
What location is WZ's Island hosted in?
WZ's Island gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 135.148.136.193:60408.
What Rust version is WZ's Island on?
Rust network protocol 2635 and build 168909 on Linux is the build WZ's Island runs. Matching protocol is required to join. Let Steam update your game.
Is performance on WZ's Island within range?
Check: fps. Average 140 server fps over the last 48 hours, low of 100. Within range. Check: entities. The peak was 124,095, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,117 MB. Expect lag when fps falls and entities climb.
Is WZ's Island up, and how often does it stay up?
Reading: online. WZ's Island answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is WZ's Island configured, and what rules are in force?
Check: gather rate. The name WZ's Island does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on WZ's Island?
From seed 441222607, the game generates the procedural map on WZ's Island. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto WZ's Island?
To join: start Rust, press F1 and type client.connect 135.148.136.193:60408. Or press Launch Rust here and Steam opens the game and connects you.