A Shockbyte Rust Server
Online 135.148.134.117:28015 checked 9m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 104 · below 20 is lag, below 10 is badEntities
48 h range 28,227–30,619 · memory 2,710 MBUptime
18 h 23 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 04:29 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 135/100
- 192/225
- 72/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What happens on A Shockbyte Rust Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does A Shockbyte Rust Server wipe, and when?
The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 5 hours ago.
Tags
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,335, in the top 69% of all ranked servers.
What is the population on A Shockbyte Rust Server?
Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server details
What location is A Shockbyte Rust Server hosted in?
No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 135.148.134.117:28015.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 224 server fps; the floor was 104. Peak entity count: 30,619. Buildings, deployables and all else included. Memory peak: 3,444 MB. What players call lag comes from low fps and an entity count on the rise.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Map and rules
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Check: gather rate. The name A Shockbyte Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is A Shockbyte Rust Server on?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 2,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 135.148.134.117:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.