relaxing_rust_staging
Offline 135.134.120.2:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 122/100
- 189/225
- 123/700
- 11/200
- 49/1000
Quick answers
from the figures on this pageReset cycle
How often does relaxing_rust_staging wipe, and when?
Its rhythm cannot be told from the wipes of relaxing_rust_staging on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 10 hours ago the current world was made.
Tag meanings
Which tags does relaxing_rust_staging carry, and what do they mean?
These are the tags relaxing_rust_staging publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does relaxing_rust_staging appear in Rust Metrics lists and filters?
On Rust Metrics, relaxing_rust_staging sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does relaxing_rust_staging sit in the rankings?
Ranking for relaxing_rust_staging: #15,962 on seven-day player hours, top 71% of all ranked servers.
How full does relaxing_rust_staging get?
relaxing_rust_staging is not responding; status offline, last seen 23 days 14 hours ago.
Operator and location
Which location does relaxing_rust_staging run from?
Reading: location. relaxing_rust_staging gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 135.134.120.2:28015.
What Rust version is relaxing_rust_staging on?
Reading: relaxing_rust_staging, Rust network protocol 2634 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is relaxing_rust_staging, and is it online now?
Reading: offline. relaxing_rust_staging last answered 23 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What rules does relaxing_rust_staging enforce, and what are its settings?
Reading the name gives no gather rate for relaxing_rust_staging. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC off, Valve's system.
What map is relaxing_rust_staging on?
Procedural map on relaxing_rust_staging, made by the game's generator.
How to join
What do you do to join relaxing_rust_staging?
Check: join. Open Rust, press F1, then enter client.connect 135.134.120.2:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.