RUST METRICSFlight deck · live data
Data live Servers11,693 Players51,221 Populated3,071 Fresh wipes 3 h109 Scan5 min
‹ All servers135.131.173.223:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.

Online NA 135.131.173.223:28015 checked 10m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 62 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 133,012 ×1000

Entities

48 h range 133,012–136,180 · memory 4,883 MB
1239 ET SINCE RESTART 2D 21H

Uptime

2 days 21 hours since its last restart, at the last reading
7-day average0peak 3
Rank#5,687top 26% · #941 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory4,883MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5203:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 7

The first 48 hours of its last wipes

Tue 20 OctSun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:51 UTC9d ago 2 – running 0
Sun 4 Oct, 19:38 UTC25d ago 1 halved by day 7 16.2 days 0
Thu 1 Oct, 16:11 UTC28d ago 0 – 3.1 days 0
Tue 22 Sep, 15:59 UTC37d ago 3 held half 9 days 0
Fri 18 Sep, 18:49 UTC41d ago 3 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 67% of recent wipes. When it didn't hold, by day 7 it fell below half.

What wipe timing does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. follow?

There is no next wipe to predict: Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 8 days 23 hours ago.

Tag meanings

Which tags does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): North America is the browser category it sits in from Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.: Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. hold among Rust servers?

Ranked by seven-day player hours, Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. sits at #5,687 and #941 in North America, inside the top 26%.

How full does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. get?

Current headcount on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 2 players, at 04:00 UTC over the last 48 hours.

Operator and location

Where does Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. sit?

Reading: location. The NA tag puts Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 135.131.173.223:28015.

What Rust version is Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.?

Check: fps. Average 62 server fps over the last 48 hours, low of 53. Within range. Check: entities. The peak was 136,180, counting buildings, deployables and the rest of the world. Reading: 5,546 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. up, and how often does it stay up?

Reading: online. Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 21 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. configured, and what rules are in force?

No gather rate appears in the name: Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. on?

Size 4,500 and seed 1337: the game generates the procedural map on Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats. from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto Rust Idaho. TruePVE,Zombie Hordes,Raidable Boats.?

Check: join. Open Rust, press F1, then enter client.connect 135.131.173.223:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/zUjJytbZAd is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.