[DEV] Test Server
Offline 135.125.243.29:30002 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 130/100
- 185/225
- 95/700
- 251/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What happens on [DEV] Test Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does [DEV] Test Server wipe?
With the force wipe, once a month, [DEV] Test Server wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 21 hours ago.
Lists and filters
Which tags does [DEV] Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from [DEV] Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [DEV] Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [DEV] Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does [DEV] Test Server sit in the rankings?
Ranking for [DEV] Test Server: #13,777 on seven-day player hours, top 62% of all ranked servers.
What is the population on [DEV] Test Server?
Status for [DEV] Test Server: offline. Last seen 3 days 19 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does [DEV] Test Server sit?
No region tag on [DEV] Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 135.125.243.29:30002.
What Rust version is [DEV] Test Server on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by [DEV] Test Server. Matching protocol is required to join. Let Steam update your game.
Is [DEV] Test Server up, and how often does it stay up?
Reading: offline. [DEV] Test Server last answered 3 days 19 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on [DEV] Test Server?
Check: gather rate. The name [DEV] Test Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on [DEV] Test Server?
The game generates a procedural map for [DEV] Test Server.
Join
What do you do to join [DEV] Test Server?
Press F1 in Rust and enter client.connect 135.125.243.29:30002. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.