Rebels-server
Online 135.125.188.141:50241 checked 11m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 118 · below 20 is lag, below 10 is badEntities
48 h range 43,819–46,569 · memory 2,146 MBUptime
19 h 36 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 123/100
- 39/225
- 10/700
- 46/700
- 188/215
Quick answers
from the figures on this pageWipe schedule
When does Rebels-server wipe?
To tell the rhythm of Rebels-server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 9 hours ago.
Tag meanings
Which tags does Rebels-server carry, and what do they mean?
Tags published by Rebels-server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rebels-server appear in Rust Metrics lists and filters?
On Rust Metrics, Rebels-server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rebels-server hold among Rust servers?
Player hours over seven days put Rebels-server at #15,262, in the top 69% of all ranked servers.
What is the population on Rebels-server?
Current headcount on Rebels-server: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Operator and location
What location is Rebels-server hosted in?
Reading: location. Rebels-server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.125.188.141:50241.
What Rust version is Rebels-server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rebels-server. To get in, your game needs the same protocol; Steam applies the update.
How does Rebels-server perform?
Over the last 48 hours the average was 200 server fps; the floor was 118. Peak entity count: 46,569. Buildings, deployables and all else included. Memory peak: 2,742 MB. Expect lag when fps falls and entities climb.
How reliable is Rebels-server, and is it online now?
Check: connection. Rebels-server is online at this moment. Reading: uptime. About 19 hours ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Rebels-server?
No gather rate appears in the name: Rebels-server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rebels-server on?
From seed 28524, the game generates the procedural map on Rebels-server. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Rebels-server?
To join: start Rust, press F1 and type client.connect 135.125.188.141:50241. Or press Launch Rust here and Steam opens the game and connects you.