Buckit's Backyard
Online 134.41.82.44:28015 checked 10m ago
Server instruments
last reading Wed 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 78 · below 20 is lag, below 10 is badEntities
48 h range 100,658–103,622 · memory 2,930 MBUptime
16 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:51 UTC5d ago | 0 | – | running | 0 |
| Thu 1 Oct, 17:54 UTC FW26d ago | 3 | halved by day 4 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 158/500
- 130/100
- 184/225
- 109/700
- 7/200
- 44/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Buckit's Backyard when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.
When does Buckit's Backyard wipe?
Its rhythm cannot be told from the wipes of Buckit's Backyard on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 18 hours ago.
Tag meanings
Which tags does Buckit's Backyard carry, and what do they mean?
Tags published by Buckit's Backyard, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Buckit's Backyard appear in Rust Metrics lists and filters?
On Rust Metrics, Buckit's Backyard sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Buckit's Backyard sit in the rankings?
Player hours over seven days put Buckit's Backyard at #15,396, in the top 69% of all ranked servers.
What player count does Buckit's Backyard carry?
Current headcount on Buckit's Backyard: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server details
Where does Buckit's Backyard sit?
No region comes from Buckit's Backyard. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 134.41.82.44:28015.
What Rust version is Buckit's Backyard on?
Reading: Buckit's Backyard, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Buckit's Backyard?
Check: fps. Average 113 server fps over the last 48 hours, low of 78. Within range. Reading: 103,622 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,331 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Buckit's Backyard, and is it online now?
Check: connection. Buckit's Backyard is online at this moment. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 130 of 168 hours, or 77%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Buckit's Backyard configured, and what rules are in force?
Reading the name gives no gather rate for Buckit's Backyard. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Buckit's Backyard on?
From seed 1291862314, the game generates the procedural map on Buckit's Backyard. Its size is 4,300. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Buckit's Backyard?
To join: start Rust, press F1 and type client.connect 134.41.82.44:28015. Or press Launch Rust here and Steam opens the game and connects you.