RUST METRICSFlight deck · live data
Data live Servers11,693 Players51,221 Populated3,071 Fresh wipes 3 h109 Scan5 min
‹ All servers134.255.240.88:11000
Offline Full Queue Fresh wipe Wipe due No query

we met on pc

Offline 134.255.240.88:11000 checked 11h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 10 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,849 ×1000

Entities

48 h range 44,251–47,539 · memory 1,557 MB
1239 ET SINCE RESTART 11:27

Uptime

11 h 27 min since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory1,557MBat the last reading
REC 1

Players

AveragePeak
0123403:0010:0017:0000:0007:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

02.557.51003:0010:0017:0000:0007:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 00:24 UTC24d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on we met on pc when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 46 hours in.

What wipe timing does we met on pc follow?

To tell the rhythm of we met on pc, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 1 hours ago.

Lists and filters

Which tags does we met on pc carry, and what do they mean?

Tags published by we met on pc, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show we met on pc?

Rust Metrics lists featuring we met on pc: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does we met on pc sit in the rankings?

Player hours over seven days put we met on pc at #15,269, in the top 69% of all ranked servers.

How full does we met on pc get?

we met on pc is not responding; status offline, last seen 11 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Where does we met on pc sit?

Reading: location. we met on pc gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 134.255.240.88:11000.

What Rust version is we met on pc on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by we met on pc. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for we met on pc?

Over the last 48 hours the average was 10 server fps; the floor was 9. Check: entities. The peak was 47,539, counting buildings, deployables and the rest of the world. Memory peak: 1,731 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is we met on pc, and is it online now?

we met on pc reports offline. The last reading came 11 hours ago. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Uptime for the last 7 full days: 158 of 168 hours, or 94%. Check: first contact. Rust Metrics logged it on 6 October 2026.

Rules and settings

What settings and rules apply on we met on pc?

Reading the name gives no gather rate for we met on pc. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is we met on pc on?

From seed 835642727, the game generates the procedural map on we met on pc. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join we met on pc?

To join: start Rust, press F1 and type client.connect 134.255.240.88:11000. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.