we met on pc
Offline 134.255.240.88:11000 checked 11h ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 44,251–47,539 · memory 1,557 MBUptime
11 h 27 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 00:24 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/500
- 134/100
- 35/225
- 7/700
- 35/700
- 128/200
Quick answers
from the figures on this pageWipe schedule
What happens on we met on pc when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 46 hours in.
What wipe timing does we met on pc follow?
To tell the rhythm of we met on pc, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 1 hours ago.
Lists and filters
Which tags does we met on pc carry, and what do they mean?
Tags published by we met on pc, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show we met on pc?
Rust Metrics lists featuring we met on pc: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does we met on pc sit in the rankings?
Player hours over seven days put we met on pc at #15,269, in the top 69% of all ranked servers.
How full does we met on pc get?
we met on pc is not responding; status offline, last seen 11 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Where does we met on pc sit?
Reading: location. we met on pc gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 134.255.240.88:11000.
What Rust version is we met on pc on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by we met on pc. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for we met on pc?
Over the last 48 hours the average was 10 server fps; the floor was 9. Check: entities. The peak was 47,539, counting buildings, deployables and the rest of the world. Memory peak: 1,731 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is we met on pc, and is it online now?
we met on pc reports offline. The last reading came 11 hours ago. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Uptime for the last 7 full days: 158 of 168 hours, or 94%. Check: first contact. Rust Metrics logged it on 6 October 2026.
Rules and settings
What settings and rules apply on we met on pc?
Reading the name gives no gather rate for we met on pc. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is we met on pc on?
From seed 835642727, the game generates the procedural map on we met on pc. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join we met on pc?
To join: start Rust, press F1 and type client.connect 134.255.240.88:11000. Or press Launch Rust here and Steam opens the game and connects you.
