BunnieBee's
Offline 134.255.240.121:10500 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #639 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/100
- 1/233
- 2/20
- 49/350
- 36/300
- 10/150
Quick answers
from the figures on this pageReset cycle
How often does BunnieBee's wipe, and when?
The rhythm of BunnieBee's's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 18 hours ago the current world was made.
Lists and filters
Which tags does BunnieBee's carry, and what do they mean?
Check: tags. The game's server browser reads gmsoftcore (Game mode): Check: ruleset. Softcore, the easier option; mp20 (Max players): The server holds 20 slots; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from BunnieBee's. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show BunnieBee's?
Rust Metrics lists featuring BunnieBee's: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player count
What position does BunnieBee's hold among Rust servers?
Player hours over seven days put BunnieBee's at #15,973, in the top 70% of all ranked servers. Among servers in quad, it stands at #639.
What player count does BunnieBee's carry?
Reading for BunnieBee's: offline at this moment; last seen 26 days 22 hours ago.
Server details
Which location does BunnieBee's run from?
Reading: location. BunnieBee's gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 134.255.240.121:10500.
What Rust version is BunnieBee's on?
Rust network protocol 2634 and build 166586 on Windows is the build BunnieBee's runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is BunnieBee's, and is it online now?
Reading: offline. BunnieBee's last answered 26 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Settings and map
What settings and rules apply on BunnieBee's?
No gather rate appears in the name: BunnieBee's. Groups stop at 4 players. The label given is quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on BunnieBee's?
Size 3,500 and seed 6738: the game generates the procedural map on BunnieBee's from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto BunnieBee's?
To join: start Rust, press F1 and type client.connect 134.255.240.121:10500. Or press Launch Rust here and Steam opens the game and connects you.
