BunnieBee's
Offline 134.255.240.121:10100 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, and #611 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 1/233
- 2/20
- 50/350
- 33/300
- 11/150
Quick answers
from the figures on this pageWipe schedule
When does BunnieBee's wipe?
To tell the rhythm of BunnieBee's, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.
Tags
Which tags does BunnieBee's carry, and what do they mean?
Tags published by BunnieBee's, read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp20 (Max players): The server holds 20 slots; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show BunnieBee's?
These Rust Metrics lists carry BunnieBee's: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
Where does BunnieBee's sit in the rankings?
Ranking for BunnieBee's: #15,010 on seven-day player hours, top 66% of all ranked servers. Check: group rank. #611 among quad servers.
How full does BunnieBee's get?
Status for BunnieBee's: offline. Last seen 26 days 21 hours ago.
Operator and location
What location is BunnieBee's hosted in?
No region comes from BunnieBee's. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 134.255.240.121:10100.
What Rust version is BunnieBee's on?
Rust network protocol 2634 and build 166586 on Windows is the build BunnieBee's runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is BunnieBee's, and is it online now?
BunnieBee's reports offline. The last reading came 26 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
What rules does BunnieBee's enforce, and what are its settings?
No gather rate appears in the name: BunnieBee's. Check: group limit. 4 players, under the name quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on BunnieBee's?
Check: map. Procedural, generated by the game, on BunnieBee's.
Connection
How do you connect to BunnieBee's?
Press F1 in Rust and enter client.connect 134.255.240.121:10100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.