4Netplayers Rust Server
Online 134.255.223.147:28015 checked 11m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 16 · below 20 is lag, below 10 is badEntities
48 h range 134,759–137,305 · memory 4,570 MBUptime
3 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does 4Netplayers Rust Server follow?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 16 hours ago.
Tag meanings
Which tags does 4Netplayers Rust Server carry, and what do they mean?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does 4Netplayers Rust Server hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #11,072, in the top 50% of all ranked servers.
What is the population on 4Netplayers Rust Server?
Current headcount on 4Netplayers Rust Server: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
Which location does 4Netplayers Rust Server run from?
No region tag on 4Netplayers Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 134.255.223.147:28015.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust Server runs. Matching protocol is required to join. Let Steam update your game.
Is performance on 4Netplayers Rust Server within range?
Reading: 25 server fps on average across the last 48 hours. It never dropped below 16. Peak entity count: 137,305. Buildings, deployables and all else included. Check: memory. Peak use was 5,306 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on 4Netplayers Rust Server, and is it online?
4Netplayers Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 3 days 18 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on 4Netplayers Rust Server?
Check: gather rate. The name 4Netplayers Rust Server does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server?
Check: map. Procedural, size 5,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 134.255.223.147:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.