RUST METRICSFlight deck · live data
Data live Servers11,793 Players79,700 Populated3,567 Fresh wipes 3 h247 Scan5 min
‹ All servers134.255.222.49:21100
Online Full Queue Fresh wipe Wipe due No query

4Netplayers Rust PB

Online 134.255.222.49:21100 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 29 SERVER FPS

Server fps

48 h low 25 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,378 ×1000

Entities

48 h range 102,896–107,097 · memory 2,114 MB
1239 ET SINCE RESTART 14:35

Uptime

14 h 35 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,670top 48%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Memory2,114MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:31 UTC27d ago 0 – running 0
Tue 29 Sep, 19:30 UTC30d ago 2 held half 2.4 days 1
Mon 28 Sep, 17:37 UTC31d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 4Netplayers Rust PB when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does 4Netplayers Rust PB wipe?

No next wipe can be predicted for 4Netplayers Rust PB, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 16 hours ago.

Lists and filters

Which tags does 4Netplayers Rust PB carry, and what do they mean?

Tags published by 4Netplayers Rust PB, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 4Netplayers Rust PB?

Rust Metrics lists featuring 4Netplayers Rust PB: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does 4Netplayers Rust PB sit in the rankings?

Ranking for 4Netplayers Rust PB: #10,670 on seven-day player hours, top 48% of all ranked servers.

What player count does 4Netplayers Rust PB carry?

Current headcount on 4Netplayers Rust PB: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does 4Netplayers Rust PB run from?

Reading: location. 4Netplayers Rust PB gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 134.255.222.49:21100.

What Rust version is 4Netplayers Rust PB on?

Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust PB runs. Matching protocol is required to join. Let Steam update your game.

How does 4Netplayers Rust PB perform?

Reading: 29 server fps on average across the last 48 hours. It never dropped below 25. Peak entity count: 107,097. Buildings, deployables and all else included. Reading: 3,688 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is 4Netplayers Rust PB, and is it online now?

Check: connection. 4Netplayers Rust PB is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 89% uptime over the last 7 full days. It was up 149 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is 4Netplayers Rust PB configured, and what rules are in force?

Reading the name gives no gather rate for 4Netplayers Rust PB. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers Rust PB on?

Size 4,000 and seed 1724111549: the game generates the procedural map on 4Netplayers Rust PB from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How can you get onto 4Netplayers Rust PB?

Check: join. Open Rust, press F1, then enter client.connect 134.255.222.49:21100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.