4Netplayers Rust PB
Online 134.255.222.49:21100 checked 12m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 25 · below 20 is lag, below 10 is badEntities
48 h range 102,896–107,097 · memory 2,114 MBUptime
14 h 35 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:31 UTC27d ago | 0 | – | running | 0 |
| Tue 29 Sep, 19:30 UTC30d ago | 2 | held half | 2.4 days | 1 |
| Mon 28 Sep, 17:37 UTC31d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 132/100
- 86/225
- 32/700
- 86/700
- 309/350
Quick answers
from the figures on this pageWipe schedule
What happens on 4Netplayers Rust PB when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does 4Netplayers Rust PB wipe?
No next wipe can be predicted for 4Netplayers Rust PB, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 16 hours ago.
Lists and filters
Which tags does 4Netplayers Rust PB carry, and what do they mean?
Tags published by 4Netplayers Rust PB, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Rust PB?
Rust Metrics lists featuring 4Netplayers Rust PB: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does 4Netplayers Rust PB sit in the rankings?
Ranking for 4Netplayers Rust PB: #10,670 on seven-day player hours, top 48% of all ranked servers.
What player count does 4Netplayers Rust PB carry?
Current headcount on 4Netplayers Rust PB: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Which location does 4Netplayers Rust PB run from?
Reading: location. 4Netplayers Rust PB gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 134.255.222.49:21100.
What Rust version is 4Netplayers Rust PB on?
Rust network protocol 2635 and build 168909 on Linux is the build 4Netplayers Rust PB runs. Matching protocol is required to join. Let Steam update your game.
How does 4Netplayers Rust PB perform?
Reading: 29 server fps on average across the last 48 hours. It never dropped below 25. Peak entity count: 107,097. Buildings, deployables and all else included. Reading: 3,688 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is 4Netplayers Rust PB, and is it online now?
Check: connection. 4Netplayers Rust PB is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Reading: 89% uptime over the last 7 full days. It was up 149 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is 4Netplayers Rust PB configured, and what rules are in force?
Reading the name gives no gather rate for 4Netplayers Rust PB. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust PB on?
Size 4,000 and seed 1724111549: the game generates the procedural map on 4Netplayers Rust PB from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How can you get onto 4Netplayers Rust PB?
Check: join. Open Rust, press F1, then enter client.connect 134.255.222.49:21100. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.