4Netplayers Rust Server probe 2
Offline 134.255.222.40:25000 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 68/500
- 131/100
- 115/225
- 38/700
- 124/700
- 346/350
Quick answers
from the figures on this pageWipe schedule
When does 4Netplayers Rust Server probe 2 wipe?
The rhythm of 4Netplayers Rust Server probe 2's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 14 hours ago.
Lists and filters
How should you read the tags on 4Netplayers Rust Server probe 2?
These are the tags 4Netplayers Rust Server probe 2 publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server probe 2?
Rust Metrics lists featuring 4Netplayers Rust Server probe 2: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does 4Netplayers Rust Server probe 2 hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server probe 2 at #15,841, in the top 72% of all ranked servers.
How full does 4Netplayers Rust Server probe 2 get?
Status for 4Netplayers Rust Server probe 2: offline. Last seen 19 days ago.
Operator and location
What location is 4Netplayers Rust Server probe 2 hosted in?
No region tag on 4Netplayers Rust Server probe 2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 134.255.222.40:25000.
What Rust version is 4Netplayers Rust Server probe 2 on?
Reading: 4Netplayers Rust Server probe 2, Rust network protocol 2634 and build 167398, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is 4Netplayers Rust Server probe 2, and is it online now?
4Netplayers Rust Server probe 2 reports offline. The last reading came 19 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Map and rules
What rules does 4Netplayers Rust Server probe 2 enforce, and what are its settings?
No gather rate appears in the name: 4Netplayers Rust Server probe 2. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on 4Netplayers Rust Server probe 2?
Check: map. Procedural, size 4,500, seed 1234567890, generated by the game on 4Netplayers Rust Server probe 2. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto 4Netplayers Rust Server probe 2?
Check: join. Open Rust, press F1, then enter client.connect 134.255.222.40:25000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.