4Netplayers Rust Server probe 1
Offline 134.255.222.40:24500 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 133/100
- 183/225
- 81/700
- 351/350
- 249/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does 4Netplayers Rust Server probe 1 follow?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server probe 1 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 19 hours ago.
Lists and filters
Which tags does 4Netplayers Rust Server probe 1 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers Rust Server probe 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 4Netplayers Rust Server probe 1 appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers Rust Server probe 1 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does 4Netplayers Rust Server probe 1 sit in the rankings?
Ranking for 4Netplayers Rust Server probe 1: #15,986 on seven-day player hours, top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server probe 1?
Reading for 4Netplayers Rust Server probe 1: offline at this moment; last seen 24 days 9 hours ago.
Server
What location is 4Netplayers Rust Server probe 1 hosted in?
No region comes from 4Netplayers Rust Server probe 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 134.255.222.40:24500.
What Rust version is 4Netplayers Rust Server probe 1 on?
Rust network protocol 2634 and build 166652 on Linux is the build 4Netplayers Rust Server probe 1 runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on 4Netplayers Rust Server probe 1, and is it online?
Reading: offline. 4Netplayers Rust Server probe 1 last answered 24 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Settings and map
What rules does 4Netplayers Rust Server probe 1 enforce, and what are its settings?
Reading the name gives no gather rate for 4Netplayers Rust Server probe 1. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust Server probe 1 on?
Size 4,500 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 1 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto 4Netplayers Rust Server probe 1?
To join: start Rust, press F1 and type client.connect 134.255.222.40:24500. Or press Launch Rust here and Steam opens the game and connects you.