RUST METRICSFlight deck · live data
Data live Servers11,851 Players94,129 Populated3,887 Fresh wipes 3 h394 Scan5 min
‹ All servers134.255.222.40:24500
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server probe 1

Offline 134.255.222.40:24500 checked 24d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,986top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does 4Netplayers Rust Server probe 1 follow?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server probe 1 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 19 hours ago.

Lists and filters

Which tags does 4Netplayers Rust Server probe 1 carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers Rust Server probe 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 4Netplayers Rust Server probe 1 appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server probe 1 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does 4Netplayers Rust Server probe 1 sit in the rankings?

Ranking for 4Netplayers Rust Server probe 1: #15,986 on seven-day player hours, top 71% of all ranked servers.

What is the population on 4Netplayers Rust Server probe 1?

Reading for 4Netplayers Rust Server probe 1: offline at this moment; last seen 24 days 9 hours ago.

Server

What location is 4Netplayers Rust Server probe 1 hosted in?

No region comes from 4Netplayers Rust Server probe 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 134.255.222.40:24500.

What Rust version is 4Netplayers Rust Server probe 1 on?

Rust network protocol 2634 and build 166652 on Linux is the build 4Netplayers Rust Server probe 1 runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on 4Netplayers Rust Server probe 1, and is it online?

Reading: offline. 4Netplayers Rust Server probe 1 last answered 24 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Settings and map

What rules does 4Netplayers Rust Server probe 1 enforce, and what are its settings?

Reading the name gives no gather rate for 4Netplayers Rust Server probe 1. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers Rust Server probe 1 on?

Size 4,500 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 1 from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto 4Netplayers Rust Server probe 1?

To join: start Rust, press F1 and type client.connect 134.255.222.40:24500. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.