4Netplayers Rust Server
Offline 134.255.222.235:23000 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:31 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 135/100
- 186/225
- 81/700
- 251/700
- 350/350
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does 4Netplayers Rust Server follow?
The rhythm of 4Netplayers Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on 4Netplayers Rust Server?
Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does 4Netplayers Rust Server hold among Rust servers?
Ranking for 4Netplayers Rust Server: #15,983 on seven-day player hours, top 71% of all ranked servers.
What player count does 4Netplayers Rust Server carry?
Reading for 4Netplayers Rust Server: offline at this moment; last seen 22 days 19 hours ago.
Server
Where does 4Netplayers Rust Server sit?
No region comes from 4Netplayers Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 134.255.222.235:23000.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2634 and build 166586 on Linux is the build 4Netplayers Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is 4Netplayers Rust Server up, and how often does it stay up?
Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 22 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 September 2026.
Map and rules
What settings and rules apply on 4Netplayers Rust Server?
No gather rate appears in the name: 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust Server on?
Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto 4Netplayers Rust Server?
To join: start Rust, press F1 and type client.connect 134.255.222.235:23000. Or press Launch Rust here and Steam opens the game and connects you.