Timos 4Netplayers Rust Server
Online 134.255.222.206:28500 checked 14m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 25 · below 20 is lag, below 10 is badEntities
48 h range 87,635–91,739 · memory 2,337 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:28 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 120/100
- 80/225
- 32/700
- 84/700
- 302/310
Quick answers
from the figures on this pageReset cycle
What happens on Timos 4Netplayers Rust Server when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Timos 4Netplayers Rust Server wipe, and when?
The rhythm of Timos 4Netplayers Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 13 hours ago the current world was made.
Lists and filters
How should you read the tags on Timos 4Netplayers Rust Server?
These are the tags Timos 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): Slots: 16; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Timos 4Netplayers Rust Server?
Rust Metrics lists featuring Timos 4Netplayers Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Timos 4Netplayers Rust Server hold among Rust servers?
Player hours over seven days put Timos 4Netplayers Rust Server at #5,332, in the top 24% of all ranked servers.
How full does Timos 4Netplayers Rust Server get?
0 of 16 slots are filled on Timos 4Netplayers Rust Server right now. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is Timos 4Netplayers Rust Server hosted in?
Reading: location. Timos 4Netplayers Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 134.255.222.206:28500.
What Rust version is Timos 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build Timos 4Netplayers Rust Server runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Timos 4Netplayers Rust Server?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 25. Reading: 91,739 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,854 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Timos 4Netplayers Rust Server, and is it online now?
Reading: online. Timos 4Netplayers Rust Server answers right now. Reading: uptime. About 41 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Timos 4Netplayers Rust Server configured, and what rules are in force?
No gather rate appears in the name: Timos 4Netplayers Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Timos 4Netplayers Rust Server?
From seed 1234567890, the game generates the procedural map on Timos 4Netplayers Rust Server. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Timos 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 134.255.222.206:28500. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.