RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,616 Populated3,134 Fresh wipes 3 h110 Scan5 min
‹ All servers134.255.222.201:20700
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 134.255.222.201:20700 checked 34d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 3 6 9 12 PAX 0 /12

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,641top 71%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does 4Netplayers Rust Server wipe?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 55 days 5 hours ago.

Tag meanings

How should you read the tags on 4Netplayers Rust Server?

Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp12 (Max players): 12 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry 4Netplayers Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does 4Netplayers Rust Server sit in the rankings?

Ranking for 4Netplayers Rust Server: #15,641 on seven-day player hours, top 71% of all ranked servers.

What is the population on 4Netplayers Rust Server?

Reading for 4Netplayers Rust Server: offline at this moment; last seen 34 days 22 hours ago.

Server details

What location is 4Netplayers Rust Server hosted in?

Reading: location. 4Netplayers Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 134.255.222.201:20700.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2633 and build 165217 on Linux is the build 4Netplayers Rust Server runs. Matching protocol is required to join. Let Steam update your game.

Is 4Netplayers Rust Server up, and how often does it stay up?

Reading: offline. 4Netplayers Rust Server last answered 34 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does 4Netplayers Rust Server enforce, and what are its settings?

Check: gather rate. The name 4Netplayers Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 4Netplayers Rust Server?

Check: map. Procedural, size 2,000, seed 1078846477, generated by the game on 4Netplayers Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to 4Netplayers Rust Server?

Press F1 in Rust and enter client.connect 134.255.222.201:20700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp12,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp12
Max players 12 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.