4Netplayers Rust Server FR PVE
Offline 134.255.222.171:27000 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 88/500
- 133/100
- 145/225
- 61/700
- 161/700
- 348/350
Quick answers
from the figures on this pageReset cycle
How often does 4Netplayers Rust Server FR PVE wipe, and when?
The rhythm of 4Netplayers Rust Server FR PVE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 53 days 5 hours ago.
Tag meanings
Which tags does 4Netplayers Rust Server FR PVE carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp14 (Max players): Slots: 14; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers Rust Server FR PVE. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server FR PVE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rust Server FR PVE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does 4Netplayers Rust Server FR PVE sit in the rankings?
Ranking for 4Netplayers Rust Server FR PVE: #16,957 on seven-day player hours, top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server FR PVE?
4Netplayers Rust Server FR PVE is not responding; status offline, last seen 31 days 11 hours ago.
Server details
What location is 4Netplayers Rust Server FR PVE hosted in?
Reading: location. 4Netplayers Rust Server FR PVE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 134.255.222.171:27000.
What Rust version is 4Netplayers Rust Server FR PVE on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by 4Netplayers Rust Server FR PVE. To get in, your game needs the same protocol; Steam applies the update.
How reliable is 4Netplayers Rust Server FR PVE, and is it online now?
Reading: offline. 4Netplayers Rust Server FR PVE last answered 31 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is 4Netplayers Rust Server FR PVE configured, and what rules are in force?
Reading the name gives no gather rate for 4Netplayers Rust Server FR PVE. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust Server FR PVE on?
From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server FR PVE. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to 4Netplayers Rust Server FR PVE?
To join: start Rust, press F1 and type client.connect 134.255.222.171:27000. Or press Launch Rust here and Steam opens the game and connects you.