4Netplayers Rust Server
Offline 134.255.222.130:23200 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 135/100
- 184/225
- 95/700
- 240/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does 4Netplayers Rust Server follow?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 55 days 9 hours ago.
Lists and filters
Which tags does 4Netplayers Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 4Netplayers Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over seven days put 4Netplayers Rust Server at #15,810, in the top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server?
4Netplayers Rust Server is not responding; status offline, last seen 34 days 23 hours ago.
Server
What location is 4Netplayers Rust Server hosted in?
Reading: location. 4Netplayers Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 134.255.222.130:23200.
What Rust version is 4Netplayers Rust Server on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by 4Netplayers Rust Server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is 4Netplayers Rust Server, and is it online now?
4Netplayers Rust Server reports offline. The last reading came 34 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on 4Netplayers Rust Server?
No gather rate appears in the name: 4Netplayers Rust Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust Server on?
Size 3,750 and seed 1341079063: the game generates the procedural map on 4Netplayers Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Connection
How can you get onto 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 134.255.222.130:23200. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.