RUST METRICSFlight deck · live data
Data live Servers11,741 Players62,626 Populated3,351 Fresh wipes 3 h195 Scan5 min
‹ All servers133.88.107.138:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer_4739

Offline 133.88.107.138:28015 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#12,879top 58%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct26 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 09:23 UTC4d ago 2 – running 0
Sun 4 Oct, 11:57 UTC24d ago 0 – 20.9 days 0
Sat 3 Oct, 05:12 UTC26d ago 0 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer_4739 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does RustServer_4739 wipe, and when?

There is no next wipe to predict: RustServer_4739 wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 2 hours ago.

Tag meanings

How should you read the tags on RustServer_4739?

These are the tags RustServer_4739 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustServer_4739 appear in Rust Metrics lists and filters?

On Rust Metrics, RustServer_4739 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does RustServer_4739 hold among Rust servers?

Player hours over seven days put RustServer_4739 at #12,879, in the top 58% of all ranked servers.

What player count does RustServer_4739 carry?

Status for RustServer_4739: offline. Last seen 4 days ago. Seven-day check: 0 players on average. Peak reading: 2.

Operator and location

Which location does RustServer_4739 run from?

No region comes from RustServer_4739. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 133.88.107.138:28015.

What Rust version is RustServer_4739 on?

Reading: RustServer_4739, Rust network protocol 2635 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is RustServer_4739 up, and how often does it stay up?

Reading: offline. RustServer_4739 last answered 4 days ago. Uptime for the last 7 full days: 6 of 168 hours, or 4%. The first sighting on Rust Metrics was 3 October 2026.

Map and rules

What rules does RustServer_4739 enforce, and what are its settings?

Check: gather rate. The name RustServer_4739 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustServer_4739?

From seed 8451, the game generates the procedural map on RustServer_4739. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to RustServer_4739?

Check: join. Open Rust, press F1, then enter client.connect 133.88.107.138:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.