RUST METRICSFlight deck · live data
Data live Servers11,799 Players79,295 Populated3,786 Fresh wipes 3 h103 Scan5 min
‹ All servers133.88.100.201:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer_18889

Offline 133.88.100.201:28015 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 3
Rank#12,449top 56%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RustServer_18889 follow?

Its rhythm cannot be told from the wipes of RustServer_18889 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 6 hours ago the current world was made.

Tags

How should you read the tags on RustServer_18889?

Tags published by RustServer_18889, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustServer_18889?

On Rust Metrics, RustServer_18889 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RustServer_18889 hold among Rust servers?

Ranking for RustServer_18889: #12,449 on seven-day player hours, top 56% of all ranked servers.

What is the population on RustServer_18889?

RustServer_18889 is not responding; status offline, last seen 5 days 7 hours ago. Check: players over seven days. Average 0, peak 3.

Server details

Where does RustServer_18889 sit?

No region tag on RustServer_18889. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 133.88.100.201:28015.

What Rust version is RustServer_18889 on?

Version check: Rust network protocol 2634 and build 167398 on Linux, run by RustServer_18889. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RustServer_18889, and is it online?

Reading: offline. RustServer_18889 last answered 5 days 7 hours ago. Uptime for the last 7 full days: 62 of 168 hours, or 37%. Check: first contact. Rust Metrics logged it on 4 October 2026.

Rules and settings

How is RustServer_18889 configured, and what rules are in force?

No gather rate appears in the name: RustServer_18889. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer_18889 on?

From seed 17647, the game generates the procedural map on RustServer_18889. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto RustServer_18889?

Press F1 in Rust and enter client.connect 133.88.100.201:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Game build reading: 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.