[Local] Build & Practice Server
Offline 133.201.143.224:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 10:05 UTC41d ago | 1 | halved by day 1 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/101
- 0/25
- 1/1
- 74/999
- 198/999
- 70/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [Local] Build & Practice Server?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does [Local] Build & Practice Server wipe?
To tell the rhythm of [Local] Build & Practice Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 6 hours ago the current world was made.
Tag meanings
How should you read the tags on [Local] Build & Practice Server?
These are the tags [Local] Build & Practice Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [Local] Build & Practice Server appear in Rust Metrics lists and filters?
On Rust Metrics, [Local] Build & Practice Server sits in these lists: Build and creative servers and Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does [Local] Build & Practice Server hold among Rust servers?
Player hours over seven days put [Local] Build & Practice Server at #13,890, in the top 61% of all ranked servers.
What player count does [Local] Build & Practice Server carry?
[Local] Build & Practice Server is not responding; status offline, last seen 24 days 18 hours ago.
Server details
Which location does [Local] Build & Practice Server run from?
No region tag on [Local] Build & Practice Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 133.201.143.224:28015.
What Rust version is [Local] Build & Practice Server on?
Reading: [Local] Build & Practice Server, Rust network protocol 2634 and build 166494, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is [Local] Build & Practice Server, and is it online now?
Reading: offline. [Local] Build & Practice Server last answered 24 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
What rules does [Local] Build & Practice Server enforce, and what are its settings?
Reading the name gives no gather rate for [Local] Build & Practice Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on [Local] Build & Practice Server?
The game generates a procedural map for [Local] Build & Practice Server.
Join
What do you do to join [Local] Build & Practice Server?
To join: start Rust, press F1 and type client.connect 133.201.143.224:28015. Or press Launch Rust here and Steam opens the game and connects you.