relulu_test
Offline 133.106.51.120:28115 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/500
- 129/100
- 119/225
- 43/700
- 129/700
- 349/350
Quick answers
from the figures on this pageWipe timing
How often does relulu_test wipe, and when?
The rhythm of relulu_test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 13 hours ago.
Tags
Which tags does relulu_test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from relulu_test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show relulu_test?
On Rust Metrics, relulu_test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does relulu_test sit in the rankings?
Ranking for relulu_test: #15,268 on seven-day player hours, top 68% of all ranked servers.
How full does relulu_test get?
Status for relulu_test: offline. Last seen 35 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does relulu_test sit?
No region comes from relulu_test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 133.106.51.120:28115.
What Rust version is relulu_test on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by relulu_test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on relulu_test, and is it online?
Check: connection. relulu_test is offline at this moment. Last contact was 35 hours ago. Reading: 17% uptime over the last 2 full days. It was up 8 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.
Settings and map
How is relulu_test configured, and what rules are in force?
Reading the name gives no gather rate for relulu_test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is relulu_test on?
Procedural map on relulu_test, made by the game's generator.
Join
How do you connect to relulu_test?
To join: start Rust, press F1 and type client.connect 133.106.51.120:28115. Or press Launch Rust here and Steam opens the game and connects you.