IKS[211 Devblog]
Offline 132.243.65.0:27015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 166/500
- 123/100
- 185/225
- 81/700
- 258/700
- 349/350
Quick answers
from the figures on this pageReset cycle
When does IKS[211 Devblog] wipe?
To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 18 hours ago.
Tag meanings
How should you read the tags on IKS[211 Devblog]?
Check: tags. The game's server browser reads mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from IKS[211 Devblog]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show IKS[211 Devblog]?
These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Occupancy
Where does IKS[211 Devblog] sit in the rankings?
Ranking for IKS[211 Devblog]: #13,060 on seven-day player hours, top 59% of all ranked servers.
What is the population on IKS[211 Devblog]?
Status for IKS[211 Devblog]: offline. Last seen 9 days 7 hours ago.
Operator and location
Where does IKS[211 Devblog] sit?
No region comes from IKS[211 Devblog]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 132.243.65.0:27015.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the build IKS[211 Devblog] runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on IKS[211 Devblog], and is it online?
Check: connection. IKS[211 Devblog] is offline at this moment. Last contact was 9 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Map and rules
What rules does IKS[211 Devblog] enforce, and what are its settings?
No gather rate appears in the name: IKS[211 Devblog]. No group limit is published. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC off, Valve's system.
How to join
What do you do to join IKS[211 Devblog]?
To join: start Rust, press F1 and type client.connect 132.243.65.0:27015. Or press Launch Rust here and Steam opens the game and connects you.