Evolution Project
Offline 131.196.198.143:28035 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:48 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 88/500
- 133/100
- 145/225
- 61/700
- 161/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What happens on Evolution Project when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does Evolution Project wipe, and when?
To tell the rhythm of Evolution Project, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 18 hours ago.
Tags
Which tags does Evolution Project carry, and what do they mean?
These are the tags Evolution Project publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts15 (Group limit): You may team up with at most 15; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Evolution Project?
On Rust Metrics, Evolution Project sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Evolution Project sit in the rankings?
Player hours over seven days put Evolution Project at #14,792, in the top 67% of all ranked servers.
What player count does Evolution Project carry?
Evolution Project is not responding; status offline, last seen 19 days 20 hours ago.
Operator and location
Where does Evolution Project sit?
No region comes from Evolution Project. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 131.196.198.143:28035.
What Rust version is Evolution Project on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by Evolution Project. To get in, your game needs the same protocol; Steam applies the update.
Is Evolution Project up, and how often does it stay up?
Evolution Project reports offline. The last reading came 19 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Evolution Project?
No gather rate appears in the name: Evolution Project. Check: group limit. Up to 15 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto Evolution Project?
Check: join. Open Rust, press F1, then enter client.connect 131.196.198.143:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.