RUST METRICSFlight deck · live data
Data live Servers11,828 Players91,106 Populated3,754 Fresh wipes 3 h433 Scan5 min
‹ All servers131.196.198.143:28031
Offline Full Queue Fresh wipe Wipe due No query

Evolution Test Server

Offline 131.196.198.143:28031 checked 9d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,383top 70%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC9d ago 1 – running 1
Sun 18 Oct, 22:12 UTC10d ago 3 – 1.8 days 1
Thu 15 Oct, 17:40 UTC14d ago 1 – 3.2 days 1
Thu 15 Oct, 03:14 UTC14d ago 1 – 0.6 days 1
Wed 14 Oct, 03:30 UTC15d ago 2 – 1 days 1
Tue 13 Oct, 02:04 UTC16d ago 3 – 1.1 days 1
Thu 1 Oct, 17:25 UTC FW28d ago 1 held half 11.4 days 0
Wed 30 Sep, 23:43 UTC28d ago 3 – 0.7 days 1
Wed 30 Sep, 07:04 UTC29d ago 3 – 0.7 days 0
Tue 29 Sep, 19:49 UTC30d ago 3 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Evolution Test Server?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does Evolution Test Server wipe, and when?

No next wipe can be predicted for Evolution Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 4 hours ago the current world was made.

Lists and filters

How should you read the tags on Evolution Test Server?

Tags published by Evolution Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts15 (Group limit): You may team up with at most 15; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Evolution Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Evolution Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Evolution Test Server sit in the rankings?

Player hours over seven days put Evolution Test Server at #15,383, in the top 70% of all ranked servers.

How full does Evolution Test Server get?

Reading for Evolution Test Server: offline at this moment; last seen 9 days 2 hours ago.

Server

Which location does Evolution Test Server run from?

No region comes from Evolution Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 131.196.198.143:28031.

What Rust version is Evolution Test Server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Evolution Test Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Evolution Test Server, and is it online?

Reading: offline. Evolution Test Server last answered 9 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Evolution Test Server enforce, and what are its settings?

Reading the name gives no gather rate for Evolution Test Server. Check: group limit. Up to 15 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Evolution Test Server on?

Check: map. Procedural, size 5,000, seed 1337, generated by the game on Evolution Test Server. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How can you get onto Evolution Test Server?

To join: start Rust, press F1 and type client.connect 131.196.198.143:28031. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/evolutionpve is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts15
Group limit You may team up with at most 15.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.