MapTesting
Online 131.153.158.236:28125 checked 2h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:26 UTC7d ago | 3 | – | running | 0 |
| Sun 11 Oct, 22:56 UTC16d ago | 1 | halved by day 1 | 9 days | 0 |
| Sat 10 Oct, 01:02 UTC18d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 00:50 UTC43d ago | 1 | halved by day 1 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What happens on MapTesting when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 17 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does MapTesting follow?
There is no next wipe to predict: MapTesting wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 21 hours ago the current world was made.
Lists and filters
Which tags does MapTesting carry, and what do they mean?
These are the tags MapTesting publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; oxidation (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MapTesting?
On Rust Metrics, MapTesting sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does MapTesting sit in the rankings?
Player hours over seven days put MapTesting at #8,224, in the top 37% of all ranked servers.
What player count does MapTesting carry?
Current headcount on MapTesting: 0 players, 30 slots available. Check: players over seven days. Average 0, peak 2.
Operator and location
Where does MapTesting sit?
Reading: location. MapTesting gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 131.153.158.236:28125.
What Rust version is MapTesting on?
Reading: MapTesting, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is MapTesting up, and how often does it stay up?
Check: connection. MapTesting is online at this moment. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is MapTesting configured, and what rules are in force?
Check: gather rate. The name MapTesting does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto MapTesting?
To join: start Rust, press F1 and type client.connect 131.153.158.236:28125. Or press Launch Rust here and Steam opens the game and connects you.