Zed_Skipper
Offline 13.49.77.87:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does Zed_Skipper wipe?
Its rhythm cannot be told from the wipes of Zed_Skipper on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 39 days 2 hours ago the current world was made.
Lists and filters
Which tags does Zed_Skipper carry, and what do they mean?
Tags published by Zed_Skipper, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163407 (Build): Game build reading: 163407; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Zed_Skipper?
These Rust Metrics lists carry Zed_Skipper: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Zed_Skipper hold among Rust servers?
Player hours over seven days put Zed_Skipper at #15,402, in the top – of all ranked servers.
What player count does Zed_Skipper carry?
Zed_Skipper is not responding; status offline, last seen 39 days 1 hours ago.
Operator and location
Which location does Zed_Skipper run from?
No region comes from Zed_Skipper. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 13.49.77.87:28015.
What Rust version is Zed_Skipper on?
Reading: Zed_Skipper, Rust network protocol 2633 and build 163407, Windows. Matching protocol is required to join. Let Steam update your game.
Is Zed_Skipper up, and how often does it stay up?
Zed_Skipper reports offline. The last reading came 39 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 September 2026.
Rules and settings
How is Zed_Skipper configured, and what rules are in force?
No gather rate appears in the name: Zed_Skipper. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Zed_Skipper on?
The game generates a procedural map for Zed_Skipper.
Connection
What do you do to join Zed_Skipper?
Press F1 in Rust and enter client.connect 13.49.77.87:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.