MyRustServer
Offline 13.215.191.200:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 120/100
- 66/225
- 21/700
- 73/700
- 274/310
Quick answers
from the figures on this pageWipe schedule
What wipe timing does MyRustServer follow?
Its rhythm cannot be told from the wipes of MyRustServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 18 hours ago the current world was made.
Tag meanings
How should you read the tags on MyRustServer?
These are the tags MyRustServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MyRustServer?
On Rust Metrics, MyRustServer sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does MyRustServer hold among Rust servers?
Ranking for MyRustServer: #13,638 on seven-day player hours, top 62% of all ranked servers.
What player count does MyRustServer carry?
Status for MyRustServer: offline. Last seen 21 days 8 hours ago.
Server
What location is MyRustServer hosted in?
No region tag on MyRustServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 13.215.191.200:28015.
What Rust version is MyRustServer on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by MyRustServer. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MyRustServer, and is it online now?
Check: connection. MyRustServer is offline at this moment. Last contact was 21 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Map and rules
How is MyRustServer configured, and what rules are in force?
Reading the name gives no gather rate for MyRustServer. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is MyRustServer on?
The game generates a procedural map for MyRustServer.
Connection
What do you do to join MyRustServer?
Press F1 in Rust and enter client.connect 13.215.191.200:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.