Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 134/100
- 49/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Rust Devblog 240?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Rust Devblog 240 follow?
Its rhythm cannot be told from the wipes of Rust Devblog 240 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 22 days 17 hours ago.
Tag meanings
Which tags does Rust Devblog 240 carry, and what do they mean?
Tags published by Rust Devblog 240, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; v2283 (Protocol): Protocol 2283: join only on the same game version; ptrak (Networking): This is RakNet, Rust's usual network layer; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; hd53cb39f (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Devblog 240?
Rust Metrics lists featuring Rust Devblog 240: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Population
Where does Rust Devblog 240 sit in the rankings?
Ranking for Rust Devblog 240: #15,987 on seven-day player hours, top 71% of all ranked servers.
What player count does Rust Devblog 240 carry?
Reading for Rust Devblog 240: offline at this moment; last seen 22 days 15 hours ago.
Server details
Which location does Rust Devblog 240 run from?
Reading: location. Rust Devblog 240 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 13.143.172.30:28015.
What Rust version is Rust Devblog 240 on?
Rust network protocol 2283 on Windows is the build Rust Devblog 240 runs. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Devblog 240 up, and how often does it stay up?
Reading: offline. Rust Devblog 240 last answered 22 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Rust Devblog 240 enforce, and what are its settings?
Check: gather rate. The name Rust Devblog 240 does not state one. The group limit is not published. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust Devblog 240?
Procedural map on Rust Devblog 240, made by the game's generator.
Join
How do you connect to Rust Devblog 240?
Check: join. Open Rust, press F1, then enter client.connect 13.143.172.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.