Local Dev Server
Offline 13.143.167.43:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 209/500
- 130/100
- 188/225
- 33/200
- 180/700
- 59/1000
Quick answers
from the figures on this pageWipe timing
When does Local Dev Server wipe?
The rhythm of Local Dev Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.
Tag meanings
Which tags does Local Dev Server carry, and what do they mean?
These are the tags Local Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Dev Server?
On Rust Metrics, Local Dev Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Local Dev Server sit in the rankings?
Player hours over seven days put Local Dev Server at #14,025, in the top 63% of all ranked servers.
How full does Local Dev Server get?
Status for Local Dev Server: offline. Last seen 4 days 22 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
What location is Local Dev Server hosted in?
Reading: location. Local Dev Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 13.143.167.43:28015.
What Rust version is Local Dev Server on?
Rust network protocol 2635 and build 168909 on Windows is the build Local Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Local Dev Server up, and how often does it stay up?
Local Dev Server reports offline. The last reading came 4 days 22 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
How is Local Dev Server configured, and what rules are in force?
No gather rate appears in the name: Local Dev Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
What map is Local Dev Server on?
The game generates a procedural map for Local Dev Server.
Join
How do you connect to Local Dev Server?
To join: start Rust, press F1 and type client.connect 13.143.167.43:28015. Or press Launch Rust here and Steam opens the game and connects you.