RUST METRICSFlight deck · live data
Data live Servers11,815 Players73,779 Populated3,763 Fresh wipes 3 h139 Scan5 min
‹ All servers129.232.216.154:28015
Online Full Queue Fresh wipe Wipe due No query

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 14m ago

10x biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 94 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 78,879 ×1000

Entities

48 h range 61,715–79,120 · memory 2,495 MB
1239 ET SINCE RESTART 17:04

Uptime

17 h 4 min since its last restart, at the last reading
7-day average0peak 3
Rank#5,390top 24%
Last wipe12d agobiweekly schedule
Next wipe1d 21hThu 29 Oct, 18:59 UTC
Memory2,495MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 1d 21h. Its biweekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. WPT 1Thu 29 Oct, 18:59 UTC1d 21h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 21hFW
  3. WPT 3Thu 12 Nov, 18:59 UTC15d 21h
  4. WPT 4Thu 26 Nov, 18:59 UTC29d 21h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 21hFW
  6. WPT 6Thu 10 Dec, 18:59 UTC43d 21h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC12d ago 6 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC38d ago 3 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Curfew | South Africa 10x PVP/PVE?

The busiest point of its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 37 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 5 when it didn't.

How often does Curfew | South Africa 10x PVP/PVE wipe, and when?

Its tag guides the prediction: too few of Curfew | South Africa 10x PVP/PVE's wipes are on record to confirm its schedule. Due on Thursday 29 October at 18:59 UTC is its next wipe. 12 days 2 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

How should you read the tags on Curfew | South Africa 10x PVP/PVE?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Curfew | South Africa 10x PVP/PVE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Curfew | South Africa 10x PVP/PVE?

On Rust Metrics, Curfew | South Africa 10x PVP/PVE sits in these lists: 10x Rust servers and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player count

Where does Curfew | South Africa 10x PVP/PVE sit in the rankings?

Player hours over seven days put Curfew | South Africa 10x PVP/PVE at #5,390, in the top 24% of all ranked servers.

What player count does Curfew | South Africa 10x PVP/PVE carry?

Current headcount on Curfew | South Africa 10x PVP/PVE: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 17:00 UTC, 1 players on average.

Operator and location

What location is Curfew | South Africa 10x PVP/PVE hosted in?

The name of Curfew | South Africa 10x PVP/PVE points to Africa, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 129.232.216.154:28015.

What Rust version is Curfew | South Africa 10x PVP/PVE on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Curfew | South Africa 10x PVP/PVE. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Curfew | South Africa 10x PVP/PVE within range?

Check: fps. Average 87 server fps over the last 48 hours, low of 60. Within range. Peak entity count: 79,120. Buildings, deployables and all else included. Memory peak: 2,801 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Curfew | South Africa 10x PVP/PVE, and is it online now?

Reading: online. Curfew | South Africa 10x PVP/PVE answers right now. By its reported uptime, the last restart was roughly 17 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Curfew | South Africa 10x PVP/PVE enforce, and what are its settings?

The name carries the rate: 10x gather on Curfew | South Africa 10x PVP/PVE. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Curfew | South Africa 10x PVP/PVE?

Check: map. Procedural, size 3,500, seed 1005898274, generated by the game on Curfew | South Africa 10x PVP/PVE. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to Curfew | South Africa 10x PVP/PVE?

Check: join. Open Rust, press F1, then enter client.connect 129.232.216.154:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.