RUST METRICSFlight deck · live data
Data live Servers11,869 Players85,654 Populated3,976 Fresh wipes 3 h167 Scan5 min
‹ All servers129.232.154.35:28025
Online Full Queue Fresh wipe Wipe due No query

Rust Server ZA - Chill

Online 129.232.154.35:28025 checked 14m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Tue 19:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 64 SERVER FPS

Server fps

48 h low 55 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 51,807 ×1000

Entities

48 h range 49,864–52,468 · memory 2,110 MB
1239 ET SINCE RESTART 4D 03H

Uptime

4 days 3 hours since its last restart, at the last reading
7-day average0peak 1
Rank#8,126top 37%
Last wipe4d agomonthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Memory2,110MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct19 Oct23 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 22hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 22hFW

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:14 UTC4d ago 1 – running 0
Wed 21 Oct, 14:26 UTC6d ago 1 halved by day 1 2 days 0
Mon 12 Oct, 16:12 UTC15d ago 1 halved by day 6 8.9 days 0
Fri 9 Oct, 17:48 UTC18d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rust Server ZA - Chill?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 15 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3.5 it fell below half.

What wipe timing does Rust Server ZA - Chill follow?

Once a month Rust Server ZA - Chill wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 4 days 5 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on Rust Server ZA - Chill?

These are the tags Rust Server ZA - Chill publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust Server ZA - Chill appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Server ZA - Chill: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Occupancy

What position does Rust Server ZA - Chill hold among Rust servers?

Player hours over seven days put Rust Server ZA - Chill at #8,126, in the top 37% of all ranked servers.

What is the population on Rust Server ZA - Chill?

0 of 50 slots are filled on Rust Server ZA - Chill right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Server

Where does Rust Server ZA - Chill sit?

Reading: location. Nothing in the tags, but the name of Rust Server ZA - Chill points to Africa. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 129.232.154.35:28025.

What Rust version is Rust Server ZA - Chill on?

Rust network protocol 2635 and build 167781 on Windows is the build Rust Server ZA - Chill runs. To get in, your game needs the same protocol; Steam applies the update.

How does Rust Server ZA - Chill perform?

Check: fps. Average 69 server fps over the last 48 hours, low of 55. Within range. Peak entity count: 52,468. Buildings, deployables and all else included. Check: memory. Peak use was 2,293 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Rust Server ZA - Chill, and is it online?

Check: connection. Rust Server ZA - Chill is online at this moment. Reading: uptime. About 4 days 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does Rust Server ZA - Chill enforce, and what are its settings?

No gather rate appears in the name: Rust Server ZA - Chill. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust Server ZA - Chill?

Size 3,000 and seed 2751440956: the game generates the procedural map on Rust Server ZA - Chill from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Rust Server ZA - Chill?

To join: start Rust, press F1 and type client.connect 129.232.154.35:28025. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.GamingEvolved.co.za.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.