EPIC PvE Local Staging Validation
Offline 129.228.26.174:29115 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:21 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 121/100
- 186/225
- 58/700
- 6/200
- 23/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on EPIC PvE Local Staging Validation?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 4 hours.
How often does EPIC PvE Local Staging Validation wipe, and when?
The rhythm of EPIC PvE Local Staging Validation's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 11 hours ago.
Lists and filters
How should you read the tags on EPIC PvE Local Staging Validation?
These are the tags EPIC PvE Local Staging Validation publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166655 (Build): Build 166655; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show EPIC PvE Local Staging Validation?
Rust Metrics lists featuring EPIC PvE Local Staging Validation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does EPIC PvE Local Staging Validation hold among Rust servers?
Player hours over seven days put EPIC PvE Local Staging Validation at #15,867, in the top 72% of all ranked servers.
How full does EPIC PvE Local Staging Validation get?
EPIC PvE Local Staging Validation is not responding; status offline, last seen 20 days 21 hours ago.
Operator and location
Where does EPIC PvE Local Staging Validation sit?
Reading: location. EPIC PvE Local Staging Validation gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 129.228.26.174:29115.
What Rust version is EPIC PvE Local Staging Validation on?
Rust network protocol 2634 and build 166655 on Windows is the build EPIC PvE Local Staging Validation runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on EPIC PvE Local Staging Validation, and is it online?
Check: connection. EPIC PvE Local Staging Validation is offline at this moment. Last contact was 20 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does EPIC PvE Local Staging Validation enforce, and what are its settings?
Reading the name gives no gather rate for EPIC PvE Local Staging Validation. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Join
What do you do to join EPIC PvE Local Staging Validation?
Press F1 in Rust and enter client.connect 129.228.26.174:29115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.