RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,509 Populated3,178 Fresh wipes 3 h130 Scan5 min
‹ All servers129.228.26.174:29115
Offline Full Queue Fresh wipe Wipe due No query

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 20d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,867top 72%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on EPIC PvE Local Staging Validation?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 4 hours.

How often does EPIC PvE Local Staging Validation wipe, and when?

The rhythm of EPIC PvE Local Staging Validation's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 28 days 11 hours ago.

Lists and filters

How should you read the tags on EPIC PvE Local Staging Validation?

These are the tags EPIC PvE Local Staging Validation publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166655 (Build): Build 166655; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show EPIC PvE Local Staging Validation?

Rust Metrics lists featuring EPIC PvE Local Staging Validation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does EPIC PvE Local Staging Validation hold among Rust servers?

Player hours over seven days put EPIC PvE Local Staging Validation at #15,867, in the top 72% of all ranked servers.

How full does EPIC PvE Local Staging Validation get?

EPIC PvE Local Staging Validation is not responding; status offline, last seen 20 days 21 hours ago.

Operator and location

Where does EPIC PvE Local Staging Validation sit?

Reading: location. EPIC PvE Local Staging Validation gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 129.228.26.174:29115.

What Rust version is EPIC PvE Local Staging Validation on?

Rust network protocol 2634 and build 166655 on Windows is the build EPIC PvE Local Staging Validation runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on EPIC PvE Local Staging Validation, and is it online?

Check: connection. EPIC PvE Local Staging Validation is offline at this moment. Last contact was 20 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does EPIC PvE Local Staging Validation enforce, and what are its settings?

Reading the name gives no gather rate for EPIC PvE Local Staging Validation. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join EPIC PvE Local Staging Validation?

Press F1 in Rust and enter client.connect 129.228.26.174:29115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166655
Build Build 166655.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.