RUST METRICSFlight deck · live data
Data live Servers11,618 Players32,056 Populated2,785 Fresh wipes 3 h68 Scan5 min
‹ All servers129.228.26.174:28115
Offline Full Queue Fresh wipe Wipe due No query

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,351top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 0 – running 0
Wed 30 Sep, 17:22 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on EPIC PvE Local Production Validation?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does EPIC PvE Local Production Validation follow?

Its rhythm cannot be told from the wipes of EPIC PvE Local Production Validation on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 2 hours ago.

Lists and filters

How should you read the tags on EPIC PvE Local Production Validation?

These are the tags EPIC PvE Local Production Validation publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does EPIC PvE Local Production Validation appear in Rust Metrics lists and filters?

These Rust Metrics lists carry EPIC PvE Local Production Validation: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does EPIC PvE Local Production Validation sit in the rankings?

Ranking for EPIC PvE Local Production Validation: #15,351 on seven-day player hours, top 69% of all ranked servers.

What is the population on EPIC PvE Local Production Validation?

Reading for EPIC PvE Local Production Validation: offline at this moment; last seen 4 days 19 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does EPIC PvE Local Production Validation run from?

No region tag on EPIC PvE Local Production Validation. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 129.228.26.174:28115.

What Rust version is EPIC PvE Local Production Validation on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by EPIC PvE Local Production Validation. To get in, your game needs the same protocol; Steam applies the update.

How reliable is EPIC PvE Local Production Validation, and is it online now?

Check: connection. EPIC PvE Local Production Validation is offline at this moment. Last contact was 4 days 19 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on EPIC PvE Local Production Validation?

Check: gather rate. The name EPIC PvE Local Production Validation does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to EPIC PvE Local Production Validation?

Press F1 in Rust and enter client.connect 129.228.26.174:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.