test server
Offline 129.222.135.222:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 135/100
- 163/225
- 67/700
- 206/700
- 345/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does test server follow?
The rhythm of test server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 21 days 20 hours ago.
Tags
Which tags does test server carry, and what do they mean?
Tags published by test server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Game build reading: 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test server appear in Rust Metrics lists and filters?
On Rust Metrics, test server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does test server hold among Rust servers?
Player hours over seven days put test server at #13,711, in the top 62% of all ranked servers.
What player count does test server carry?
test server is not responding; status offline, last seen 21 days 18 hours ago.
Server
What location is test server hosted in?
Reading: location. test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 129.222.135.222:28015.
What Rust version is test server on?
Rust network protocol 2634 and build 167058 on Windows is the build test server runs. Matching protocol is required to join. Let Steam update your game.
Is test server up, and how often does it stay up?
test server reports offline. The last reading came 21 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Settings and map
What rules does test server enforce, and what are its settings?
Check: gather rate. The name test server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is test server on?
Check: map. Procedural, generated by the game, on test server.
Join
What do you do to join test server?
Press F1 in Rust and enter client.connect 129.222.135.222:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.