DuckGang
Online 128.0.114.99:10600 checked 8m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 12,858–15,446 · memory 814 MBUptime
2 h 16 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 129/100
- 125/225
- 46/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does DuckGang follow?
Its rhythm cannot be told from the wipes of DuckGang on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 13 hours ago.
Lists and filters
Which tags does DuckGang carry, and what do they mean?
These are the tags DuckGang publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show DuckGang?
On Rust Metrics, DuckGang sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does DuckGang sit in the rankings?
Player hours over seven days put DuckGang at #15,338, in the top 69% of all ranked servers.
How full does DuckGang get?
0 of 50 slots are filled on DuckGang right now. A seven-day average of 0 players is the reading.
Operator and location
What location is DuckGang hosted in?
No region tag on DuckGang. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 128.0.114.99:10600.
What Rust version is DuckGang on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by DuckGang. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on DuckGang within range?
Check: fps. Average 10 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 15,446, counting buildings, deployables and the rest of the world. Memory peak: 1,054 MB. Expect lag when fps falls and entities climb.
Is DuckGang up, and how often does it stay up?
Check: connection. DuckGang is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does DuckGang enforce, and what are its settings?
Check: gather rate. The name DuckGang does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DuckGang?
From seed 6738, the game generates the procedural map on DuckGang. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to DuckGang?
To join: start Rust, press F1 and type client.connect 128.0.114.99:10600. Or press Launch Rust here and Steam opens the game and connects you.
