DELTATESTSERVER
Offline 126.187.53.53:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 126/100
- 91/225
- 77/700
- 23/200
- 16/1000
Quick answers
from the figures on this pageWipe schedule
How often does DELTATESTSERVER wipe, and when?
The rhythm of DELTATESTSERVER's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 49 days 16 hours ago the current world was made.
Tags
Which tags does DELTATESTSERVER carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): The server runs game build 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from DELTATESTSERVER. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DELTATESTSERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DELTATESTSERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does DELTATESTSERVER hold among Rust servers?
Player hours over seven days put DELTATESTSERVER at #16,909, in the top 71% of all ranked servers.
What is the population on DELTATESTSERVER?
Reading for DELTATESTSERVER: offline at this moment; last seen 29 days 22 hours ago.
Server details
What location is DELTATESTSERVER hosted in?
No region tag on DELTATESTSERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 126.187.53.53:28015.
What Rust version is DELTATESTSERVER on?
Version check: Rust network protocol 2633 and build 163493 on Windows, run by DELTATESTSERVER. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on DELTATESTSERVER, and is it online?
Reading: offline. DELTATESTSERVER last answered 29 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is DELTATESTSERVER configured, and what rules are in force?
Reading the name gives no gather rate for DELTATESTSERVER. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DELTATESTSERVER?
Size 3,000 and seed 19686: the game generates the procedural map on DELTATESTSERVER from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join DELTATESTSERVER?
Check: join. Open Rust, press F1, then enter client.connect 126.187.53.53:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.