RUST METRICSFlight deck · live data
Data live Servers11,700 Players44,565 Populated3,103 Fresh wipes 3 h103 Scan5 min
‹ All servers125.27.5.99:28015
Offline Full Queue Fresh wipe Wipe due No query

sran' inc. | sran

Offline 125.27.5.99:28015 checked 44d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 250 500 750 1000 PAX 0 /1,000

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,040no region published
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does sran' inc. | sran wipe?

Its rhythm cannot be told from the wipes of sran' inc. | sran on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 55 days ago.

Lists and filters

Which tags does sran' inc. | sran carry, and what do they mean?

Tags published by sran' inc. | sran, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does sran' inc. | sran appear in Rust Metrics lists and filters?

These Rust Metrics lists carry sran' inc. | sran: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does sran' inc. | sran sit in the rankings?

Player hours over seven days put sran' inc. | sran at #15,040, in the top – of all ranked servers.

What is the population on sran' inc. | sran?

Status for sran' inc. | sran: offline. Last seen 44 days 11 hours ago.

Server

Where does sran' inc. | sran sit?

No region tag on sran' inc. | sran. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 125.27.5.99:28015.

What Rust version is sran' inc. | sran on?

Rust network protocol 2633 and build 163794 on Windows is the build sran' inc. | sran runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is sran' inc. | sran, and is it online now?

Reading: offline. sran' inc. | sran last answered 44 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 September 2026.

Rules and settings

What rules does sran' inc. | sran enforce, and what are its settings?

Check: gather rate. The name sran' inc. | sran does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.

Connection

How can you get onto sran' inc. | sran?

To join: start Rust, press F1 and type client.connect 125.27.5.99:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1000
Max players Slots: 1,000.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.