Relics Dev Server
Online 125.254.123.81:28015 checked 8m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 128/100
- 150/225
- 58/700
- 153/700
- 346/350
Quick answers
from the figures on this pageWipe timing
What happens on Relics Dev Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 3 hours.
What wipe timing does Relics Dev Server follow?
Its rhythm cannot be told from the wipes of Relics Dev Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 9 hours ago.
Tags
How should you read the tags on Relics Dev Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Relics Dev Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Relics Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, Relics Dev Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Relics Dev Server sit in the rankings?
Ranking for Relics Dev Server: #6,059 on seven-day player hours, top 27% of all ranked servers.
How full does Relics Dev Server get?
Current headcount on Relics Dev Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 12:00 UTC over the last 48 hours.
Server
What location is Relics Dev Server hosted in?
No region comes from Relics Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 125.254.123.81:28015.
What Rust version is Relics Dev Server on?
Reading: Relics Dev Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Relics Dev Server, and is it online?
Relics Dev Server reports online. Status: normal. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Relics Dev Server?
Reading the name gives no gather rate for Relics Dev Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Relics Dev Server?
Procedural map on Relics Dev Server, made by the game's generator.
How to join
How can you get onto Relics Dev Server?
To join: start Rust, press F1 and type client.connect 125.254.123.81:28015. Or press Launch Rust here and Steam opens the game and connects you.