gitsync-carbon
Offline 125.236.230.198:29025 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 135/100
- 131/225
- 42/700
- 135/700
- 347/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does gitsync-carbon follow?
The rhythm of gitsync-carbon's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 22 hours ago.
Tag meanings
How should you read the tags on gitsync-carbon?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from gitsync-carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does gitsync-carbon appear in Rust Metrics lists and filters?
These Rust Metrics lists carry gitsync-carbon: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does gitsync-carbon sit in the rankings?
Ranking for gitsync-carbon: #15,269 on seven-day player hours, top 68% of all ranked servers.
How full does gitsync-carbon get?
Status for gitsync-carbon: offline. Last seen 4 days 16 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does gitsync-carbon run from?
No region tag on gitsync-carbon. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 125.236.230.198:29025.
What Rust version is gitsync-carbon on?
Reading: gitsync-carbon, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is gitsync-carbon up, and how often does it stay up?
gitsync-carbon reports offline. The last reading came 4 days 16 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on gitsync-carbon?
Reading the name gives no gather rate for gitsync-carbon. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on gitsync-carbon?
The game generates a procedural map for gitsync-carbon.
How to join
How do you connect to gitsync-carbon?
To join: start Rust, press F1 and type client.connect 125.236.230.198:29025. Or press Launch Rust here and Steam opens the game and connects you.