RUST METRICSFlight deck · live data
Data live Servers11,835 Players94,909 Populated3,850 Fresh wipes 3 h528 Scan5 min
‹ All servers125.236.230.198:29025
Offline Full Queue Fresh wipe Wipe due No query

gitsync-carbon

Offline 125.236.230.198:29025 checked 4d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,269top 68%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct14 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does gitsync-carbon follow?

The rhythm of gitsync-carbon's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 22 hours ago.

Tag meanings

How should you read the tags on gitsync-carbon?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from gitsync-carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does gitsync-carbon appear in Rust Metrics lists and filters?

These Rust Metrics lists carry gitsync-carbon: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does gitsync-carbon sit in the rankings?

Ranking for gitsync-carbon: #15,269 on seven-day player hours, top 68% of all ranked servers.

How full does gitsync-carbon get?

Status for gitsync-carbon: offline. Last seen 4 days 16 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does gitsync-carbon run from?

No region tag on gitsync-carbon. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 125.236.230.198:29025.

What Rust version is gitsync-carbon on?

Reading: gitsync-carbon, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is gitsync-carbon up, and how often does it stay up?

gitsync-carbon reports offline. The last reading came 4 days 16 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on gitsync-carbon?

Reading the name gives no gather rate for gitsync-carbon. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on gitsync-carbon?

The game generates a procedural map for gitsync-carbon.

How to join

How do you connect to gitsync-carbon?

To join: start Rust, press F1 and type client.connect 125.236.230.198:29025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.