gitsync-carbon
Offline 125.236.230.198:28025 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 75/500
- 122/100
- 140/225
- 40/700
- 107/700
- 113/200
Quick answers
from the figures on this pageWipe timing
When does gitsync-carbon wipe?
To tell the rhythm of gitsync-carbon, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 10 hours ago.
Lists and filters
Which tags does gitsync-carbon carry, and what do they mean?
These are the tags gitsync-carbon publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does gitsync-carbon appear in Rust Metrics lists and filters?
These Rust Metrics lists carry gitsync-carbon: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does gitsync-carbon sit in the rankings?
Player hours over seven days put gitsync-carbon at #15,986, in the top 71% of all ranked servers.
What is the population on gitsync-carbon?
Status for gitsync-carbon: offline. Last seen 26 days 5 hours ago.
Operator and location
Where does gitsync-carbon sit?
No region tag on gitsync-carbon. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 125.236.230.198:28025.
What Rust version is gitsync-carbon on?
Reading: gitsync-carbon, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is gitsync-carbon, and is it online now?
Check: connection. gitsync-carbon is offline at this moment. Last contact was 26 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Map and rules
What rules does gitsync-carbon enforce, and what are its settings?
Reading the name gives no gather rate for gitsync-carbon. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on gitsync-carbon?
The game generates a procedural map for gitsync-carbon.
Connection
What do you do to join gitsync-carbon?
Check: join. Open Rust, press F1, then enter client.connect 125.236.230.198:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.