RUST METRICSFlight deck · live data
Data live Servers11,689 Players52,794 Populated3,085 Fresh wipes 3 h112 Scan5 min
‹ All servers125.236.230.198:28115
Offline Full Queue Fresh wipe Wipe due No query

Local AUX1 Test Server

Offline 125.236.230.198:28115 checked 37d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,501top 67%
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Local AUX1 Test Server wipe?

To tell the rhythm of Local AUX1 Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 41 days ago the current world was made.

Tags

Which tags does Local AUX1 Test Server carry, and what do they mean?

These are the tags Local AUX1 Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164795 (Build): Game build reading: 164795; ptrak (Networking): Network layer: RakNet, the standard for the game; $rau1 (Region code): The code for this server's region is au1; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Local AUX1 Test Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Local AUX1 Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does Local AUX1 Test Server sit in the rankings?

Ranking for Local AUX1 Test Server: #15,501 on seven-day player hours, top 67% of all ranked servers.

What player count does Local AUX1 Test Server carry?

Status for Local AUX1 Test Server: offline. Last seen 37 days 20 hours ago.

Server details

What location is Local AUX1 Test Server hosted in?

Reading: location. Local AUX1 Test Server gives no region, with region code au1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 125.236.230.198:28115.

What Rust version is Local AUX1 Test Server on?

Reading: Local AUX1 Test Server, Rust network protocol 2633 and build 164795, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Local AUX1 Test Server, and is it online?

Reading: offline. Local AUX1 Test Server last answered 37 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 22 September 2026.

Map and rules

What settings and rules apply on Local AUX1 Test Server?

Reading the name gives no gather rate for Local AUX1 Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Local AUX1 Test Server?

The game generates a procedural map for Local AUX1 Test Server.

Connection

How do you connect to Local AUX1 Test Server?

Press F1 in Rust and enter client.connect 125.236.230.198:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rau1,v2633,gmrust,cs164795,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164795
Build Game build reading: 164795.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rau1
Region code The code for this server's region is au1.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.