MCSM WebRCON Test
Offline 125.228.85.52:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does MCSM WebRCON Test wipe?
To tell the rhythm of MCSM WebRCON Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 4 hours ago.
Tag meanings
Which tags does MCSM WebRCON Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from MCSM WebRCON Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MCSM WebRCON Test appear in Rust Metrics lists and filters?
On Rust Metrics, MCSM WebRCON Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does MCSM WebRCON Test hold among Rust servers?
Player hours over seven days put MCSM WebRCON Test at #16,001, in the top 71% of all ranked servers.
How full does MCSM WebRCON Test get?
Status for MCSM WebRCON Test: offline. Last seen 24 days 4 hours ago.
Server
Where does MCSM WebRCON Test sit?
Reading: location. MCSM WebRCON Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 125.228.85.52:28015.
What Rust version is MCSM WebRCON Test on?
Rust network protocol 2633 and build 165217 on Linux is the build MCSM WebRCON Test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MCSM WebRCON Test, and is it online now?
Check: connection. MCSM WebRCON Test is offline at this moment. Last contact was 24 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
How is MCSM WebRCON Test configured, and what rules are in force?
No gather rate appears in the name: MCSM WebRCON Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is MCSM WebRCON Test on?
Check: map. Procedural, generated by the game, on MCSM WebRCON Test.
Join
How do you connect to MCSM WebRCON Test?
Press F1 in Rust and enter client.connect 125.228.85.52:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.