BRUTAL TOKYO TEST1
Offline 124.98.24.0:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/500
- 134/100
- 47/225
- 18/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does BRUTAL TOKYO TEST1 follow?
Its rhythm cannot be told from the wipes of BRUTAL TOKYO TEST1 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 50 days 12 hours ago the current world was made.
Tags
How should you read the tags on BRUTAL TOKYO TEST1?
These are the tags BRUTAL TOKYO TEST1 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; sc1 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show BRUTAL TOKYO TEST1?
Rust Metrics lists featuring BRUTAL TOKYO TEST1: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does BRUTAL TOKYO TEST1 hold among Rust servers?
Ranking for BRUTAL TOKYO TEST1: #15,666 on seven-day player hours, top 71% of all ranked servers.
What is the population on BRUTAL TOKYO TEST1?
Status for BRUTAL TOKYO TEST1: offline. Last seen 33 days 15 hours ago.
Server
Which location does BRUTAL TOKYO TEST1 run from?
Reading: location. BRUTAL TOKYO TEST1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 124.98.24.0:28015.
What Rust version is BRUTAL TOKYO TEST1 on?
Reading: BRUTAL TOKYO TEST1, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is BRUTAL TOKYO TEST1, and is it online now?
BRUTAL TOKYO TEST1 reports offline. The last reading came 33 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does BRUTAL TOKYO TEST1 enforce, and what are its settings?
No gather rate appears in the name: BRUTAL TOKYO TEST1. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on BRUTAL TOKYO TEST1?
Procedural map on BRUTAL TOKYO TEST1, made by the game's generator.
Join
How do you connect to BRUTAL TOKYO TEST1?
Check: join. Open Rust, press F1, then enter client.connect 124.98.24.0:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.