Rustov 2.0
Offline 124.171.41.77:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 112/500
- 124/100
- 113/225
- 29/200
- 115/700
- 35/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rustov 2.0 follow?
Its rhythm cannot be told from the wipes of Rustov 2.0 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 53 days 9 hours ago.
Tags
Which tags does Rustov 2.0 carry, and what do they mean?
These are the tags Rustov 2.0 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Game build reading: 163493; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rustov 2.0 appear in Rust Metrics lists and filters?
On Rust Metrics, Rustov 2.0 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Rustov 2.0 hold among Rust servers?
Ranking for Rustov 2.0: #15,621 on seven-day player hours, top 71% of all ranked servers.
How full does Rustov 2.0 get?
Status for Rustov 2.0: offline. Last seen 33 days 15 hours ago.
Server details
What location is Rustov 2.0 hosted in?
No region tag on Rustov 2.0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 124.171.41.77:28015.
What Rust version is Rustov 2.0 on?
Version check: Rust network protocol 2633 and build 163493 on Windows, run by Rustov 2.0. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rustov 2.0, and is it online now?
Check: connection. Rustov 2.0 is offline at this moment. Last contact was 33 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Rustov 2.0 configured, and what rules are in force?
No gather rate appears in the name: Rustov 2.0. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rustov 2.0 on?
From seed 1834446663, the game generates the procedural map on Rustov 2.0. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Rustov 2.0?
Press F1 in Rust and enter client.connect 124.171.41.77:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.